Gameplay and design General gameplay ĭrawing from the concepts of tabletop role-playing games such as Dungeons & Dragons, nearly all roguelikes give the player control of a character, which they may customize by selecting a class, race, and gender, and adjusting attributes points and skills. This usage parallels that of " Doom clone", a term used in 1990s that later evolved into more generic " first-person shooter". By the time it was suggested that a group be created to discuss the development of these kind of games in 1998, the "roguelike" term was already established within the community. Debate among users of these groups ensued to try to find an encapsulating term that described the common elements, starting with .*, but after three weeks of discussion, .*, based on Rogue being the oldest of these types of games, was picked as "the least of all available evils". With several individual groups for each game, it was suggested that with rising popularity of Rogue, Hack, Moria, and Angband, all which shared common elements, that the groups be consolidated under an umbrella term to facilitate cross-game discussion. The term "roguelike" came from Usenet newsgroups around 1993, as this was the principal channel the players of roguelike games of that period were using to discuss these games, as well as what the developers used to announce new releases and even distribute the game's source code in some cases.
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